ADLG - Game Report 212

Umayyad Arab (131) vs Aramaean (74)

For the final game of Day One of Roll Call I was presented with an array of camels from Mark’s Aramaean’s, in which I was invited to attack in the plains. I duly set up with an infantry centre with cavalry wings and for the second game in a row the cavalry command with the medium infantry supports was on the right.

Of course, as has become my norm, in the advance the cavalry led the way. However, I was a little discomfited by having to face both Cataphracts on the enemy right and Camelphracts on the enemy left. All of which were supported by a number of bowmen.

I decided to take the chance and attempted to ride down and through the bowmen and then use the cavalry’s superior mobility to attach the ‘phracts from the rear. Only to be confounded by a number of bowmen who were keen to prove that they were as strong as normal troops!

The infantry were then brought forward to do what the cavalry couldn’t. In fact they managed to defeat and destroy on of the Camelphracts. On the left the included Arab Cavalry general went on a solo crusade to destroy a lone Cataphract but instead the enemy held. On the next turn the Aramaean command was sufficient to see him to turn a cataphract around and take the general in the rear and destroy him.

The final act was the attempt to destroy as many Aramaean’s as possible before we lost the battle. And here again the gods of dice conspired against the Arab forces as they had in part done throughout the game!

Outcome

An Aramaean victory by inflicting 24 and only suffering 13 out of 26.

Lessons Learnt

  • The loss of the included General was a mistake and miscalculation.
  • The infantry, despite their mediocrity, acquitted themselves well.
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    ADLG - Game Report 214

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