ADLG - Game Report 1

 Low Countries (232) vs Ottoman Turks (247)

Third game of ADLG and the first outing for the Flemish Army. A little bit of research on the the Turks, commanded by Paul Frith, suggested I need some additional firepower so I scratch built some Organ guns. In the end they were quite useful.

The massed spears of Flanders ready for the Turks.

Turkish light cavalry ready to try and roll around my flank.

The handgunners have withdrawn out of the fields.

The Flemish probe out beyond their fortifications - in hindsight not a good move; even if we both managed to make a mistake on when and how fortifications are deployed!

While the Flemish knights pursue the Turkish light cavalry they are oblivious to the fact that their camp has been overrun!

And to reciprocate the Flemish knights on the right flank failed to overrun the Turkish Camp! They were beaten back by a bunch of levies.

Result

A defeat for the Flemish

Lessons Learnt

  • Remember to deploy the fortifications correctly if I choose them
  • Organ guns were worth the effort, even if the dice rolling wasn't the best
  • If you have fortifications it isn't best to leave them.
  • If your camp isn't fortified then try and protect it!


















No comments:

Post a Comment

Bolt Action Version 3

Some Musings on Bolt Action Version 3 Introduction I thought I would go through some of the changes to Version 3 and my thoughts on the an...