ADLG - Game Report 157

Feudal French (182) vs Later Crusader (196)

My Feudal French kindly accepted the offer of battle presented by Robin’s Later Crusaders! It was interesting to see Robin’s very different army design to that offered by Kevin’s Crusaders. But both equally challenging. In this case Robin went for the mixed spears and crossbows whereas Kevin prefers his Mongol Allies.

What was surprising in this battle was the terrain. Happily, for me the terrain was certainly more conducive for the French to attack over; Robin won the initiative and asked me to attack. However, if you have been reading my battle history and my comment on the similarity of the terrain I faced when fighting Paul, well here we are again with a hill on the defender’s side, flanked on its left rear by a field with rough going. I decided that this time I wasn’t going to get into the nonsense of fighting uphill with my Knights, so I went right flanking with them.

As Robin was deploying his Knights on the right I moved forward my infantry command, but I wasn’t going to expose my medium swordsmen out of the field to the Crusader Knights! Robin has started to respond to my outflanking manoeuvre by wheeling to face me and the gap between his centre and left is expanding.

I have held back the centre knights while those on the left advance and force the Crusaders to bend their line even further to their left. However, the crossbows are starting to cause me problems; this would become somewhat of an issue for my Knights as the game progressed – every time I rolled reasonably out came an even better roll from the crossbows.

I couldn’t hold back the Knights in the centre for a second time, and they were forced to charge with mixed results. Here the Knights on the left of the attack perished on the enemy spears (even though they were mediocre, where no level of enemy mediocrity can be overcome when one rolls a one!). However, the right of the line rode over the enemy in grand fashion and have opened up the game for the second wave to pass through. On the right the Crusaders have split their line even further to try and force the issue.

With gap in the centre opened wide by the French Knights with the commander of that wing heading to the camp, all manner of nice flank attacks started to appear and the Crusader spearmen start falling like leaves before the flower of the French nobility. It would have been even better if once again those Crossbows of theirs weren’t infernally good at knocking of hits on my Knights. On the right the French Sergeants have passed around the Crusader left and are now ready to join the attack. And on the French left we decided that the Knights need to support and advanced out to meet the Crusader Knights.

The Crusader Knights, who having seen my Knights perish on their infantry’s spears, have wisely decamped to the rear. More Crusader spears fall to attacks as the battle becomes increasingly fragmented. The commander of the French centre is fighting a lone battle deep in the enemy position, and despite his wounds.

And if the Crossbows weren’t effective enough even the light infantry in the fields with their bows started to get into the mix and causing losses to the Knights! In the centre the French commander fighting his lone battle succumbs to the pressure of the battle as dusk descends.

Outcome

A win for the Crusaders by 22 to 16. A game which could have gone either way at one stage if the Crusaders had not equipped their crossbows and bows with depleted uranium tipped arrows! – the cohesion hits and losses they inflicted were remarkable.

Lessons Learnt

  • Although not perhaps the finished article this revised Feudal French army list fought much better than the previous variants.
  • I started the advance of the French Infantry at least a game turn too late and missed the opportunity to pin the Crusader Knights.
  • Note to self, unlock the printer files and print some more nights to make an included commander knight grouping!
  • Bataille Empire - Game Report 14

    French 1809 vs Austrians 1809

    Kevin had suggested that we play Bataille Empire in 28mm, given he already had a substantial number od 28mm Napoleonics available which he used for Sharp Practice. Who was I to say no? Whilst it was not quite a moment to print of a number of 28mm Austrians to supplement my meagre Austrian 1809 Sharp Practice force it certainly did not take that long. The final resultant Austrian 1809 Army is available for viewing.

    The scenario for this game was “Battle”.

    The terrain was relatively open. The French fielded 3 weak infantry divisions with a supporting Hussar Brigade of two regiments.

    For my part the Austrians had two identical infantry divisions; each with 3 large German Infantry Regiments, a unit of Vienna Volunteers and a 6lb Battery. The Advance Guard was in reserve off-table with 2 Grenzer units with Battalion Guns and three Light Dragoon units, one of which came from the Commander’s reserve.

    The French infantry were placed under attack orders and started their advance. Their cavalry were under manoeuvre orders and were clearly biding their time. The Austrian’s moved forward under engage orders and the left division were able to deploy their Vienna Volunteers to hold the building. However, on the right the command was much tardier, and the Volunteers have yet to advance.

    On game turn two the Austrian reserve arrived led by their Cavalry. As with the other troops under engage orders. In response to a charge these cavalry the Fench have opted to form square, while the Grenzers start to manoeuvre to the flank. In the centre and right both sides are exchanging artillery and musketry fire.

    On the left the Grenzers have advanced into the field and across the hedge, and in doing so had to leave their Battalion guns behind! However, the French Hussars have manoeuvred their way around from the French left and are now readying themselves to charge the Austrian cavalry. In the centre the firefight continues, however on the right the Austrian infantry columns are manoeuvring to attack the French lines. The reserve 12lb battery has yet to be ordered to deploy.

    Charge! The French cavalry manoeuvre into line from column and charge the Austrian Light Dragoons.

    The Hussars have thrown back the Light Dragoons, but in doing so have exposed their flank to potential attack from the remaining Light Dragoons. The Grenzers have moved around to the far side of the field with the intent of taking the French Battery in flank. While in the centre the combined might of Austrian firepower has destroyed a French infantry unit.

    The Austrian division in the centre has been given orders to hold the buildings. Meanwhile the right hand division has been given orders to attack. They have managed to bring forward their Volunteers to support the attack.

    The attack has not gone according to the Austrian’s plan. Their cavalry have been overcome by the French Hussars, with two regiments leaving the battlefield. While the Grenzers failed to engage the battery despite their order having been changed to attack; not least because the enemy battery was able to reorientate itself to engage them!On the right the right Austria division has successfully engaged and destroyed a French Infantry regiment and is now moving forward to attack the rest of the French line.

    Outcome

    The Austrians suffered 22.5 cohesion points to the French’s 15; there were equal number of objective points per side. The result being a marginal French Victory.

    Lessons Learnt

  • The jury is still out on whether the large Austrian regiments are as effective as the medium sized French.
  • The bottom line is that 28mm works very well indeed, but we do need better movement tools (on order)
  • Bolt Action - Game Report 32

    Operation Cobra July 1944 – Hasty Attack

    Introduction

    I suggested to Roger we play a scenario I developed, he readily agreed. After we had played it he suggested I publish it which I have done here as “Hasty Attack”. I agreed to provide the Germans against his Americans. I won the right to choose whether to defend or attack, and opted to “Defend”.

    Situation

    Prior to Operation Cobra a number of missions were taken to secure the start-line and shape the battlefield for the forthcoming operation. 35th(US) Infantry were tasked with gaining ground around St Lo. A number of subsidiary missions were planned and aborted by the Divisional Staff because of the difficulty of moving through the Bocage. However, an aborted attack by the 1st Battalion of the 134th Infantry Regiment, was rapidly reinstated and directed to go forward at short notice.

    Meanwhile the defenders from the German 352nd Infantry Division had regrouped to form a battle group to defend the line. Their composite force was drawn from the 915 Infantry Regiment and the Panzer Lehr’s Panzeraufklärungs-Lehr-Abteilung 130, under the command of Leutnant Horst Von Wittak.

    Enemy Forces

    Intelligence was scarce about the US forces. The immediate opponents were a leg infantry division but it was likely that they would secure support from an independent Tank Battalion equipped with M4 Shermans.

    Friendly Forces

    Von Wittak’s battle group was provided with 2 rifle sections, and a veteran and motivated grenadier squad with assault rifles. A MMG team and Panzershrek team were allocated a long with a Sniper team who were provide the latest Gewehr 43 semi-automatic sniper rifle, but they did not have time to zero it in. The Panzer Lehr provided a SdKfz 250/9.

    Mission

    Von Wittak’s battle group is to hold the road junction at Les Maréchaux in order to prevent the encirclement of St LO from the North East.

    Post Mission Report

    The Battlegroup were able to secure the ruins of the village. The sniper took up residence protecting the road with the MMG on its left flank. The infantry section were ordered to deploy and secure the rest of the village.

    The initial American response was to drive a truck into the village in an attempted coups de main operation. The combat photographer caught the moment on film in this shaky image when the fire from the infantry section disabled the truck and forced the enemy to dismount.

    It soon became apparent that the Americans were supported by combat engineers as they brought a flamethrower into action, forcing the sniper out of their position. Additionally the MMG abandoned its position and retired. Only the arriving infantry section gave it sufficient motivation to hold its ground. Meanwhile the rest of the Battlegroup arrived. Von Wittak led the veterans forward to secure the east flank and to ambush any Americans.

    The infantry section directed to seize the rest of the town were forced to occupy the building vacated by the Sniper. The recce team have wisely moved their half track in to the lee of the village because of a Sherman that appeared from the North West. The MMG team have managed to suppress the combat engineers.

    The Americans brought forward a field gun in support and deployed their observer forward looking for targets.

    Von Wittak has brought the remainder of the Panzershrek team to the village; it was to be the only effective anti-armour weapon available to the Battlegroup. Meanwhile the MMG and the rest of the infantry have consolidated their position in the village.

    The reserve infantry section has destroyed the combat engineers and has now moved forward to destroy the enemy unit on the other side of the road. Gefrieter Johann Berger has bravely advanced to engage the enemy tank, but his fire has been wide of the mark and he is shot down by the tank. Enemy artillery ranging shots are already falling in and around the village, in a few small moments they land on target and destroy the infantry occupying the building.

    In the east the veteran grenadiers have moved forward to allow them to move against the village from the east or to try and take out the artillery piece. However, their leader Fahnenjunker Gerhard Ottlieb’s morale fails him and he takes the section to ground and they lose all interest in the battle. Meanwhile the job of protecting the east flank has been left to the half-track.

    An American bazooka operator has moved forward to try and engage the half-track but he opts to take cover from the fire that is directed in his direction, largely from the sniper with his new semi-automatic sniper rifle. However the failure to zero the weapon before combat now proves the German’s undoing as he fails to destroy anyone and only manages to keep the Amercian’s heads down.

    Finally, the US infantry advance beyond the half-track to secure the objectives, and hence provide a platform to open up the advance to St Lo from the North East.

    Outcome

    A convincing win for American force led by Roger.

    Honours and Awards

    Corporal Joe Brett Jones Junior of Idaho, operating the Bazooka was awarded the Purple Heart. His commendation for Silver Star was not approved because of his failure to destroy any vehicles.

    Fahnenjunker Gerhard Ottlieb was stripped of his rank and lost the opportunity to become an officer. He was sent to a Penal Battalion on the East Front for a failure of leadership and resolve.

    Bolt Action - Scenario 1

    Hasty Attack

    Divisional HQ has brought forward the time of the attack forward by 24hrs. The troops earmarked for the attack are currently still in their assembly areas some way from the forming up point.

    Set Up

    Both players roll the dice the higher score decides whether to attack or defend, the lower dice chooses his table edge.

    Attacker rolls for each unit in his force, on a die roll of 1-3 they arrive on GT 1, on a die roll of 4-6 they arrive as reserves from GT2. GT 1 attacking troops do not need an order check, all units from GT 2 onwards do need to take an order check as per the rules. If a unit capable of being deployed forward arrives on GT 1 it can be pre-deployed up to 18 inches in from the attacker’s table edge. Troops that can be forward deployed that are scheduled for arrival from GT 2 can be deployed forward and exchanged for a GT 1 arrival unit on a further successful die roll of 2-6.

    Defender is allowed 50% of his force deployed forward on-board. The 50% includes any troops that can be pre-deployed forward. Troops deployed (less pre-deployed forward units) set up within 18” of the player’s table edge. Remaining troops arrive from GT 1 with an order check as defined in the rules.

    The attacker places an objective within 18 inches of the defender’s table edge.

    The defender places an objective within 18 inches of the attacker’s table edge.

    A third objective is placed on a terrain feature within 12 inches of the tables centre line. On a die roll of 1-2, it is in the left third of the table, 3-4 in the centre third, and 5-6 on the right third. Placement of the objective should be by mutual agreement and assigned to a terrain feature, or road junction.

    Mission Objectives

    The objective is to secure as many objectives as possible while destroying more of the enemy than you suffer. To secure an objective it must be captured by a friendly infantry unit within 3 inches and have no enemy or any type within 3 inches of the objective.

    First Turn

    Prior to the arrival of the first troops the attacker rolls to determine if he has a preliminary bombardment. This arrives on a die roll of 4-6. An attacker’s special bombardment rule does not apply.

    Units arriving on GT 1 or later must arrive on their own table edge. The defender’s forces that arrive on GT 1 or later do so with an order check. The attacker’s forces on GT 1 do not need an order check, but they do need an order check from GT 2 onwards.

    Game Duration

    A standard 6 turn game, with a possible 7th turn on a dice roll of 4-6.

    Victory

    Victory is measured by which side scores the most points:

  • 1 pt per enemy unit destroyed.
  • 1 pt for holding an objective in the attacker’s half of the table.
  • 2 pt for holding an objective astride the table centre line.
  • 3 pt for holding an objective in the enemy’s half of the table.
  • Imperial Austrian Army of 1809

    Imperial Austrian Army of 1809

    Introduction

    I have a number of Austrian armies from 1756 through to 1815. There are two reasons for this:

    1. The first is very simple; White coats were easier to paint than multicolored coats when I first started my Seven Years War Armies.
    2. The second is because I am very interested in the Danube campaign of 1809. A campaign in which the Austrians started to perform well, and gave Napoleon the first taste of victory at the Battle of Aspern-Essling. Hence my large collection of 6mm Napoleonic Austrians!

    Latterly I decided to invest in some 28mm Austrians for Sharp Practice, and I have now gone one step further and extended the inventory sufficient to make a 200 point 28mm Bataille Empire Army.

    The Army has 3 Divisions and a Corps Reserve 12lb Battery.

    The infantry are individually based on 1p sized bases so that they can be mounted on movement trays for Sharp Practice. For Bataille Empire the frontage of the Warbases 4 by 2 base is the equivalent of 2UD for 28mm Bataille Empire. Hence for a large Austrian Regiment one of these bases is fine, with two 2 by 1 movement trays that allow the unit to be in Line of Column - here they are in column.

    One of the best things about Bataille Empire is the flexibility it offers in basing troops. Moreover although the rules suggest having 3 figures on a 5cm 1UD frontage, I think they perfectly fine with only two figures, and besides it is less to paint and bring to battle.

    The Commanding Generals were printed at home using STL files from Piano Wargames. The figures have been painted in contrast paints.

    The artillery are based on Warbases 2 by 3 bases with the guns stuck to two 1p bases for easy of transitioning for different gun size configurations. I have made some blank 1p bases to fill in when I reduce the figure count for the battery. The rather large Austrian gunner at the rear is from the North Star Silver Bayonet Napoleonic Vampire Figures

    The Line Infantry!

    The Grenzers.

    The Cavalry - Light Dragoons.



    ADLG - Game Report 156

    Taifa Kingdom (204) vs Later Crusader (196)

    What would have been my last practice game for Historicon, if I had been going, I matched up a redesigned Taifa Kingdom army to fight Kevin’s late Crusaders. The redesign was to group the Medium Knights in one command with the Arab Horsemen in another command, and a supporting infantry command. I went for a classical infantry in the middle with mounted troops on the wings. In this case the Knights on the left.

    I decided to support the Knights with the infantry to the left of the field as the advanced against the Mongol allies, while the others went after the enemy infantry. The Arab cavalry closed the distance with the enemy Knights.

    The Crusaders also split their infantry line; in doing so they left a gap which my Arab Horsemen were able to penetrate, and also they were able to overlap the infantry to provide support. On the left the Knights secured the hill and were facing off against the Mongols.

    The penetration of the enemy line allowed us to attack in the flank and rear to destroy two heavy spearmen. However, the other heavy spearmen survived the flank attack and grimly hung on. This success was bought at the cost of a number of Arab Horsemen. On the left the Knights and spears pursued the Mongol allies who refused to stand and fight.

    Those enemy spears continued to refuse to die for the cause! However, my medium and lights, supported by the Arab Horsemen destroyed one bowmen unit, and then went looking for the second bowmen. On the left the Knights are hunting down the Mongols, while the Light Cavalry engaged the enemy General. However, it will only be a matter of time before my camp would be taken.

    The enemy General was destroyed by the Light Cavalry, while the rest of the Knights continued to maraud deep into the enemy position with the enemy camp in their sights; it was unlikely that there would be time to ransack it. One of my Heavy Spearmen was overran by the enemy knights in a combat that they should have won (anything but a one said Kevin, and I duly obliged him). Without a General to command the Light Cavalry heading to my camp, the big question was, would their command roll provide sufficient command points to allow them to take it?

    Outcome

    A 24 to 20 victory for the Late Crusaders, all because they rolled a 3 for the Light Cavalry command roll! An excellent and very close game.

    Lessons Learnt

  • I must remember as soon as Crossbows fire at a unit they all have a protection on one, and not remember halfway through the game!
  • On balance it might be better to have a fortified camp.
  • There isn’t much one can do when the enemy rolls a 1 and wins the combat and destroys your unit!
  • Honours of War - Game Report 6

    Der Treffen bei Kutzdorf

    Introduction

    This is a Seven Years War battle between the Austrians and Prussians. It was fought on-line over Zoom with Dave designing the scenario, laying out the table and providing all the troops at his home in Arnside, while I was based here at home in Bournemouth. He also kindly wrote up this excellent battle report.

    The rules are home grown, but are : heavily modified (but recognisably as originating from) Post of Honour; the changes include token driven alternate brigade activation and movement (similar to Bolt Action) and simultaneous shooting and close combat. The scenario length 12 was turns.

    Terrain

    The Austrians are on low plateau. To their left front is the hamlet of Kutzdorf, a 2xRural BUA. On the left flank behind Kutzdorf is a large farm complex, 2 single building BUAs with areas of gardens/orchards about it; these are difficult terrain. Behind their centre and right are areas of light woodland. On their right front, extending from the deployment area of the attackers, is a larger area of light woodland. The low plateau offers no combat benefit other than overhead fire to/from artillery and dead ground at rear. Objectives: the plateau centre (worth 1 VP – marked by a windmill), held by the Austrians at the start. Kutzdorf (each section of the BUA worth .5 VP). The attacking force has an approx. 200 pts advantage.

    Orders Of Battle

    Scenario Background Briefing

    The Prussians have sent a detachment under Anhalt-Dessau to fall on the flank of an Imperial and Austrian position. The Prussian columns have been spotted by the Austrian outpost of the Creutzer Grenz under MG Beck. After a quick council of war Prince Karl von Zweibrucken decides to withdraw the Austro-Imperial forces; to cover the withdrawal Graf von Hadik is sent with orders to delay the Prussians as long as possible in scenario terms this is 12 turns. He is given the infantry of General Weid, the cavalry division of von Schallenberg, and a battery of 6lb guns.

    Hadik rides ahead and finds Beck in a large farm, known as Schloss Reuben, on a plateau overlooking Kutzdorf. Beck informs Hadik that the Prussians crossed the Rosenbach stream to the north of Kutzdorf. After a brief skirmish Beck’s units were forced back the from Oak Woods and, due to the overwhelming numbers of the Prussians, Beck also vacated Kutzdorf, his Grenz battalions are now in and about the farm complex.

    Hadik brought forward his battery and placed it to cover the roads from Kutzdorf and the Oak Woods; Beck’s Grenz are sent forward to support the battery’s deployment. Wied’s division is moved to the rear of the plateau; Wulffen’s brigade to the West of the farm to secure the right flank. Von Schallenberg’s cavalry, the last to arrive, is to take post on the right of the Infantry. Hadik establishes his command post at a mill on the plateau.

    The Prussians advance guard of Kahlden secured the Oak Woods; artillery was placed on their right and beyond these the two remaining brigades of Forcade’s division are drawn up in two lines facing Kutzdorf. Anhalt Dessau sends his attached brigades of cavalry to cross the Rosenbach further to the East to protect the left flank of the infantry.

    Deployment

    Austrian Deployment

    Prussian Deployment

    Prussian Cavalry cross the Rosenbach; Curiassiers followed by Dragoons

    Prussian centre: Bde Kahlden & Arty

    Prussian right: Bdes Rohr & Brauschwieg

    The Battle

    While the Prussians waited for their Cavalry to cross the Rosenbach the Austrian artillery commenced firing on the Prussian batteries and Beck’s Grenz battalions descended the gentle slope towards Kutzdorf. The Prussian batteries immediately returned fire and Anhalt Dessau set his Infantry in motion; Rohr’s brigade advanced against Kutzdorf, supported by Brauschwieg in second line. FR38 advanced through the hamlet and engaged the Grenz who had occupied the southern half of the hamlet; 2/IR23 supported their attack from the west. The remainder of Rohr’s brigade pushed back the Grenz skirmishers west of Kutzdorf. The 2/IR23 were beaten back but FR38 soon gained the upper hand and, after a brief struggle, the Genz were driven from Kutzdorf and Beck’s brigade slowly retired back up the slope towards the Austrian line, which was now forming on the plateau. Kahlden’s infantry advanced through the Oak wood, on their left the Prussian cavalry deployed in two lines, Cuirassiers in the first, Dragoons forming the second. Von Schallenberg brought his cavalry forward and initially overcame the lead Prussian Cuirassier regiment, which fell back on their supports. The Austrians were slow to reorganise and were in turn forced back up the slope by a counterattack from the reformed Prussians squadrons. This was the start of long to-and-fro struggle between the Prussian and Austrian squadrons which continued without either side gaining a significant advantage.

    Kahlden, perhaps uncertain about the outcome of the cavalry engagement, advanced slowly from the Oak Woods (not intentional; just kept rolling poor activation dice)

    By this time the Austrians had formed their main battleline, with Lamberg’s brigade to the right of the battery and Riechlen’s in second line. Wulffen formed to the left of the battery with no reserve.

    FR38 Brandes of Rohr’s Bde have cleared the Austrian Grenz from Kutzdorf. The 2/IR23 is reforming, having fallen back after their failed attack on the village. Brauschwieg’s Bde move up in support behind Kutzdorf.

    On his right flank Hadik’s cavalry continued to retire, on again forced to fall back by the Prussian squadrons, now supported by the fire from Kahlden’s brigade which continued to advance very slowly. The Grenz, regaining the plateau, move back into the Schloss grounds and gardens and start to regroup into close order to resist any further Prussian advance. Rohr reorganises his brigade and pushes two battalions forward in preparation for an attack up the slope. Brauschwieg’s brigade moves clear of Kutzdorf and prepares to move to is left.

    Rohr’s brigade advances quickly up the slope to attack Wulffen; Brauschwieg’s brigade starts to form to their left for a joint attack on the Austrian line. Wulffen’s Brigade, comprising 2 Bns of IR31 Haller, suffers badly; 2/IR 31 breaks as a result of devastating fire from Gren Bn von Hake. 1/IR31 is initially successful, repelling the assault of 1/IR23 Forcade. 1/IR19 Brandenberg, led by von Brauschwieg, attacks IR Rot Würzburg, which broke after a brief struggle. To the left Gren Bn v Manteuffel attacked and drove back the 2/IR51, which were contacted by the pursuing 1/19 and fall back again. 1/IR31 Haller was eventually compelled to retire by the attack of 2/IR15 Garde. The Austrian gunners, now surrounded by Prussian Infantry, and with their supporting infantry on either flank heading rapidly to the rear, abandoned their guns and fled. Gren Bn von Hake and 1/IR15, pursing Wulffen’s retreating brigade, came upon the reorganizing Grenz battalions and quickly drove them from the grounds and gardens of Schloss Reuben. Wullfen and 1/IR31, sheltering behind the Schloss, were swept away in the retreat of the Grenz. (Wulffen is removed as all units in his brigade have been lost)

    The Austrian 2nd line came forward to stem the Prussian advance. Moving onto the plateau, Brauschwieg took IR/19 Brandenburg forward against the flank of Riechlen’s line. Riechlen launched a counter-attack with 2/IR47, wheeling the battalion rapidly to the right this attack defeated IR/19, which fell back preventing Riechlen’s brigade from being rolled up from the flank. Riechlen paid a heavy price for his victory, falling mortally wounded; he was carried from the field but died sometime later.

    On the Austrian right the Prussian squadrons continued to successfully force von Schallenberg’s cavalry gradually back. It was now that Kahlden brought his brigade forward and sent the two battalions in his 1st line up the slope against the Austrian infantry. 1/IR18 Prince von Prussia, on the right, was beaten back by 1/IR51 Gyulay, however FR38 was more successful and, sending the 2/IR18 Marschall back toward the windmill, gained a foothold on the plateau.

    It was clear to Hadik that the plateau could no longer be held and he ordered a general withdrawal. Von Schallenberg’s cavalry, still in good order and supported by Beck and the 1/Creutzer Grenz, prevented a close pursuit by the Prussian cavalry. On the Prussian side, the Brigades of Rohr and Brauschwieg needed to reorganise, having become intermingled and disordered in the latter stages of the engagement. The artillery would need to be brought forward.

    Conclusion

    The Austrians had failed to hold the ground and all the objectives were, or soon would be, in the control of the Prussians. Although the Austrians did not reach their breakpoint it was clear they could not stave off defeat. The Austrian left was turned, probably by the heavy volleys of Gr Bn v Hake, which routed 2/31 Haller. Had Haller stood another turn the Grenz would have regrouped and been in a better position to contest the ground. As it was, they were quickly swept aside by a spirited Prussian advance. If I played the scenario again I would modify the deployment and permit the Austrian Grenz to occupy Kutzdorf at the start; this would be more realistic and give the Prussians a harder time of it.

    Victory Conditions.

    When a game concludes without either side reaching its break point it is sometime unclear if who has ‘won’. This is a method whereby victory can be calculated in these circumstances.

  • At the conclusion of the game each side totals up:
  • Points for objectives held
  • Points for losses inflicted on the enemy
  • Each enemy unit lost = 1 point
  • Each enemy unit currently wavering = ½ point
  • Each enemy unit currently disordered = ¼ point
  • Each enemy Senior leader lost = 2 points
  • Each Brigade leader lost = 1 point
  • No points are scored for enemy units reordering.
  • Compare the totals:
  • If a side has twice as many points as its opponent it has achieved a Minor Tactical Victory
  • If it has three times and many points it has achieved a Major Tactical Victory
  • Any other results means the game is a draw
  • Bolt Action Version 3

    Some Musings on Bolt Action Version 3 Introduction I thought I would go through some of the changes to Version 3 and my thoughts on the an...