ADLG - Game Report 3

Feudal French(175) vs Hundred Year's War English(225)

The first outing for my French. I decided to employ them as their feudal mode rather than the later period. A whole host of French heavy metal.

The French heavy metal is all cramped up on the right flank. A rather chaotic deployment when the CinC can't tell is right from his left. However we have managed to force the English light cavalry back.
On the French left the infantry are holding a firm flank, although to be candid it is not clear what they are protecting against that is a significant threat.
The French heavy metal has finally made contact and broken through the English line.  
While the battle rages in the centre and the right the French infantry felt left out and decide to close to battle; not entirely successfully!

Result

A French defeat, but in retrospect despite the deployment fiasco could have gone the other way with a little more aggressive combat rolls!

Lessons Learnt

  • Make sure one deploys the corps needing the most space first.
  • Read up and understand what impeteous troops can and cannot do.
  • Think about buying some dismounted knights as an option.
  • Longbows are powerful, but once you make contact they are probably toast






ADLG - Game Report 2

Early Imperial Roman (84) vs Graeco-Bactrian (46)

This time the Romans are brought to the table. They have already won one, lost one; what could they do this time? A little bit of intel analysis on the Graeco-Bactrians fielded by Paul Frith led me to the view that I might need more cavalry than normal, which I loaded onto my left and open wing.

Deployed for battle. Cohorts in the centre. Auxilia and Lights in the difficult terrain to the right and Cavalry to the left.
View from the right flank
Now how exactly does one deal with elephants? One eats them a bite at a time - or at least one tries to.
Cavalry have contacted on the left flank - no subtlety here! Whilst the centre left cohorts refuse their flank.

After this the contact became general across the entire front. Casualties were significant!

Result

An honourable if bloody draw with both sides reaching their rout level in the same game-turn!

Lessons Learnt

  • A reasonable force mix; the Romans can often benefit from more than the normal cavalry and fewer cohorts
  • However, I would have welcomed some lighter troops to flank the elephants
  • Take pictures at the end of the battle!

Bataille Empire - Game Report 2

1809 Austrians vs French in the Danube valley

Last night Adam Worsdale and I fought our first game of Bataille Empire. A qualified success for both of us. There was a lot of reading and re-reading the rules. As should be expected the first time out with figures on the table. One can read the rules as much as one like, but it is not till the metal hits the table and you roll the bones that one can really appreciate what the rules are driving at and enabling. 

Initial Forces - 200pts

Adam's French engaged with 3 Divisions; two of infantry and a small light cavalry division with a grand battery of two 8lb batterys. All commanded by a brilliant commander (Marshal Lannes).

For my Austrians, were five divisions; two of infantry, a mixed vanguard division and a light cav division of dragoons. All my commanders were ordinary or poor.

Initial Setup



The first challenge is terrain choice. The entire Austrian right and French left flank was devoid of all terrain - perhaps the river flood plain leading down to the Danube? 

The second challenge that the French were attacking, not only that they were assaulting. This meant that 1/3 of the Austrian forces were off table; the Vanguard Division and the Light Cavalry Division. None of which could be expected until Game Turn 4.

The Austrian's decided to concentrate and defend the two key objectives in depth. The French plan was to hold on their right and force a decision on the centre and supported with their cavalry on the right.

Game Turn 1


The initial artillery fire went in favour of the Austrians as the French advanced to contact.

Game Turn 2

The French Division on the right attempted to change its orders to hold, but the order didn't get through.

In the centre the Austrian artillery caused heavy damage on the centre French regiments. A

t the same time the forward right Austrian regiment decided to try and form square to defend against the Cavalry threatening its flank. It failed  and was subject to an opportunity charge by the Austrian Cavalry. The cavalry destroyed the Regiment and then rolled over and destroyed the Austrian guns before withdrawing. 

The Austrian left forward regiment retreated under fire, while the rear regiment successfully formed square and moved to defend the rear flank of the position from the Austrian Cavalry.

Game Turn 3

The French continued their attack in the centre. Their centre left regiment attacked over the hill into the flank of the Austrian 12lb Battery, destroyed this and pursued into the Austrian square and destroyed that. Their centre right forward regiment moved forward and had a firefight with the Austrian regiment facing them. Both held their grounds.

Now the second French Chasseurs a Cheval regiment attacked in flank the rearmost disordered Austrian regiment. This was destroyed and then pursued into the rear of the forward Austrian regiment destroying that.

At the end of Game Turn 3 the Austrian was 3 cohesion points from a crushing defeat, before their reserves had even arrived! With the terrain objectives firmly in the hands of the French we declared them the victors.

Rather than withdrawing the Chasseurs after their romp through the Austrian regiments, they decided to loiter for more victims.

Lessons Learnt

  • The rules give an impressively Napoleonic feel to the game.
  • Despite the time spent re-reading the rules as we played we judged it a qualified success; more games are definitely required.
  • Force selection is important, specially if one might be faced with the prospect of defending an enemy assault.
  • I believe that the terrain options need more feel for the different regions in Western Europe. The Danube Valley around Regensburg, is very different from Brussels, which is again very different from around Vienna!
  • Defending an assault is difficult. The CinC needs to have more of a reserve than a battery and needs to strip regiments from the Divisions to provide him with one!
  • I am sure other lessons learnt will occur to me!


ADLG - Game Report 1

 Low Countries (232) vs Ottoman Turks (247)

Third game of ADLG and the first outing for the Flemish Army. A little bit of research on the the Turks, commanded by Paul Frith, suggested I need some additional firepower so I scratch built some Organ guns. In the end they were quite useful.

The massed spears of Flanders ready for the Turks.

Turkish light cavalry ready to try and roll around my flank.

The handgunners have withdrawn out of the fields.

The Flemish probe out beyond their fortifications - in hindsight not a good move; even if we both managed to make a mistake on when and how fortifications are deployed!

While the Flemish knights pursue the Turkish light cavalry they are oblivious to the fact that their camp has been overrun!

And to reciprocate the Flemish knights on the right flank failed to overrun the Turkish Camp! They were beaten back by a bunch of levies.

Result

A defeat for the Flemish

Lessons Learnt

  • Remember to deploy the fortifications correctly if I choose them
  • Organ guns were worth the effort, even if the dice rolling wasn't the best
  • If you have fortifications it isn't best to leave them.
  • If your camp isn't fortified then try and protect it!


















Sharpe Practice - Game Report 2

A further encounter in 1809 Kevin and I decided that we needed a break from ADLG and CoC so a mutual decision to enter the world of Sharpe ...