ADLG - Game Report 168

Germans – Batavian Revolt (91) vs Huns (110)

Therefore, in the next practice I brought the Batavian’s out against Paul’s evil Huns. In trying to establish a coherent line I was forced to triple up the right hand allied warbands. Given the problems of command and control and manoeuvrability of warbands I knew this was going to be a challenge to get the line established.

And so it proved. However, the time it took me to deploy was offset by the challenges the Huns had in redeploying themselves to confront me.

On the right a group of Huns exposed their rear forcing my warbands to charge them; and we nearly had them evading of the table!

The effect of the Hun’s bow fire on the medium swordsmen has been to make them an increasingly available target for a charge. That is if they also want to take on the Roman heavy cavalry as well. On the left the Huns are bringing out the portable theodolite to determine if they can manoeuvre around the heavy warbands flank.

Finally, the bow fire from the Huns is having a significant impact on the line. We were forced to move through the damaged medium swordsmen warband to bring our own Cavalry to bear against the Huns.

We were forced to break the Roman line to counter-attack to drive off the Huns. However, the damage to the Legionaries is becoming a greater concern. Pleasingly the German and Roman Cavalry are broadly holding their own, although their right flank against the hill has been broken.

Outcome

A win for the Huns.

lessons Learnt

  • Some useful input to the army design from this battle.
  • However, greater discipline is needed to keep the line intact and avoid holes being opened in it.
  • No comments:

    Post a Comment

    Bolt Action Version 3

    Some Musings on Bolt Action Version 3 Introduction I thought I would go through some of the changes to Version 3 and my thoughts on the an...